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Messages - Espadon

Pages: 1 [2] 3 4
Posts: 
56
Posted: November 20, 2011, 11:09 AM
Well it'll come to you in the long run. Im no where close to doing that on a computer. I would have to draw it or sketch using a Wacom Tablet.
Posts: 
56
Posted: November 19, 2011, 4:44 AM
Alright here is an example.

Here is the primary effect I was talking about. ( This is me )


Now here is a base HP of 100. ( This is my enemy )
 - You can see the effect I placed on my enemy with the icon.


Now here is a screen showing the effect of my skill reducing health by 7. ( This is me )


Theres a way of making these effects in a GUI, or code them using Lua or some other sort.
Posts: 
56
Posted: November 19, 2011, 4:42 AM
Amazing work there. The hilt design could be better. Maybe more detailed, or styled. Its huge aswell. What was this for?
Posts: 
56
Posted: November 17, 2011, 7:16 AM
Its Javascript based/ or a small portion of C++. Html would come into this because I want to build a GUI to help me moderate a future website. Its for a game to be exact. jQuery would work perfectly aswell. Here is an example of what I plan on doing.

Code: [Select]
public abstract class Character extends GridUnit
{
        // Character types.
        public static enum Type {
                PLAYER,
                ORC,
                KOBOLD,
                SKELETON
        }

        protected static final int CRITICAL_MULTIPLIER = 2;

        protected String name;

        protected int level = 1; // characters are level 1 by default.
        protected int currentHealth;
        protected int maximumHealth;
        protected int minimumDamage;
        protected int maximumDamage;
        protected int viewRange = 0; // characters are blind by default

        protected int attackCooldown;
        protected int movementCooldown = 0; // characters cannot move by default
        protected long nextAttackTime;
        protected long nextMoveTime;

        protected volatile boolean dead = false; // characters are obviously not dead by default

        protected Character killedBy;

        protected Map<CharacterEffect.Type, CharacterEffect> effects;

        /**

Thats just the basic framework for all characters. I also want to make a framework for effects for characters to use. Example

Code: [Select]
public class CharacterEffectFactory
{
        /**
         * Returns new characters effects of the given type.
         * @param type the character effect type.
         * @param subject the character the effect belongs to.
         * @return the character effect.
         */
        public static CharacterEffect factory(CharacterEffect.Type type, Character subject) throws Exception
        {
                CharacterEffect effect = null;

                // Return the requested type of character effect.
                switch( type )
                {
                        case DOUBLE_DAMAGE:
                                effect = new DoubleDamage(subject);
                                break;

                        case COUNTER:
                                effect = new Counter(subject);
                                break;

                        default:
                                throw new Exception("Failed to create character effect, type '" + type + "' is invalid!");
                }

                // Initialize the effect.
                effect.init();

                return effect;
        }
}

Posts: 
56
Posted: November 17, 2011, 7:05 AM
Yes they're banners. I favor the last 1 aswell, its Jecth. I seen a True Blood tag and decided to try a dark tag aswell. Funny part is that its only about 8-10 layers.
Posts: 
56
Posted: November 16, 2011, 9:54 AM
I wanted to know if anyone had an idea on how to create specific functions inside a GUI. This is what I have in mind:

- Character effects ( Random damage effects with numerical values instead of physical )
- Status effects ( Paralysis, Numerical reduction, ect )

Im currently using Netbeans 7.0.1, with SDK 6 installed. I also have Dreamweaver CS5, aswell as Flash CS5. I have the latest WAMPserver installed also.

I tried looking online, but I cant find a site/tutorial that tells me the right java functions for this. I cant try this in school because we dont have advanced coding classes for the job.
Posts: 
56
Posted: November 16, 2011, 9:47 AM
Got alittle time in and I made a few works. Heres 2 banners & a tag i recently made.







I used fractals for the first time working on these, and I want to learn more effects aswell.
Posts: 
56
Posted: November 16, 2011, 9:42 AM
Octobers pack is quite nice. Ive had time to create a few banners and tags. So i might submit 1 or 2 for November.
Posts: 
56
Posted: October 24, 2011, 12:52 PM


That is awesome. Nice additions.
Posts: 
56
Posted: September 20, 2011, 3:02 AM
Wow man ive never seen this. I always wanted to know how to make a layout from scratch and code it.
Posts: 
56
Posted: July 3, 2011, 7:16 PM
Are there anyone here who is familiar with Firefox addons? I started learning to build them about 2 weeks ago, and I had help from a friend to get me through errors. But they're gone for the summer and im stuck. Basically, im using Netbeans, and I started building the data from start to end, but when I run the final project, I get errors. Can someone help me? Here are the problems im having.



Posts: 
56
Posted: July 3, 2011, 7:14 PM
Alittle late, but thanks. I downloaded Smf RC5, and it would be nice having a tutorial on how to setup it up. I can make my own layout in Ps, but I need to take your suggestion and learn php.  ::)
Posts: 
56
Posted: July 3, 2011, 7:11 PM
Those are freaking amazing. I DL thankyou.
Posts: 
56
Posted: July 3, 2011, 7:08 PM
Its 4 day weekend and I had free time to mess around with photoshop. So I created my first graphics wall ever for my crew. Hows it look?



Also, I had time to make my first tag using fractals and a fragment technique a friend taught me. How does this look?

Posts: 
56
Posted: July 3, 2011, 7:06 PM
Agreed. This is epic win. Great work.
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